It's one of a handful of PSVR games with such a requirement, along with the hugely popular Beat Saber.Įven with those issues, the opening flying sequence is designed to weave players through a simple path with a few brief interruptions to shoot lasers. Iron Man VR only works with PlayStation Move wands, which lack joysticks, and you need two of them. Speaking of joysticks: if you'd like a controller option to manage this movement model instead, you're out of luck. That kind of system works fine when you're walking in VR (like in Half-Life: Alyx), but it's trickier when you're carrying mid-air momentum while making those turns, and trickier still when those buttons are on the funky PlayStation Move wand's face, instead of a more logical joystick option. In general, to finely manage your movement, you must tap small "face" buttons on the PlayStation Move wand to turn in 45-degree "snap" increments, or spin around entirely if you've blasted too far. The game allows you to dash laterally, but this move is meager, perhaps due to that kind of motion typically triggering motion sickness within VR. First is the lack of easy lateral movement. Now that I have the final game, however, I can't get through the prologue mission without noticing a few quirks. The opening prologue tutorial is the same as that demo, and at first blush, it's a treat to fly through, thanks to this palm-aiming system working as a smooth, not-too-disorienting way to blast through a mostly straightforward flight path. Further Reading Iron Man VR preview makes me want to put on nerdy headgear again
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